TomTom (2017-2019) - An integrated approach to car navigation

The challenge

TomTom asked us to develop a prototype of a new car operating system, integrated in one coherent physical cockpit. This demonstrator would be used with their clients in the automotive industry and act as a starting point for their internal development teams.

My impact/role

Together with the other product designer I was responsible for the physical demonstrator and the interactions with the steering wheel. Using cardboard modeling we determined the rough shape, we then divided the model in two parts so we could work simultaneously to speed up the process.

Team

  • Product Designer (me)

  • Principal product designer

  • Principal UX designer

  • Product designer

  • 3 Developers

  • Visual designer

Time frame

  • 21 weeks

Insights

  • The entire car serves as, or will serve as, an interface. If all the different elements are not well-aligned, the perceived quality of individual touchpoints will be reduced. This is a missed opportunity that many existing car manufacturers still overlook. They are trying to outsource large parts of their development but too often this results in poorly integrated systems with mediocre UX.

  • By developing a prototype which offers multi-modal interactions; touchscreen, touchpad, physical buttons, turn-dials, voice, smartphone and intelligence you get a better understanding on how those different elements work together. There is no clear crossover point for this action is voice and this a button press.

  • The power of these seamless interactions lies in how attention and personal preferences shift very quickly within a car. The moment you’re in front of a traffic light the central touchscreen feels intuitive to use while moments later a glance of your eyes should be sufficient to answer a phone call. Providing people with the means to always feel in control no matter the circumstances.

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Amazon (2019 – 2021) - New interactions with Alexa

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TU Eindhoven (2017) - The transition to cross ecosystem user experiences